Video games

South of Midnight
Compulsion Games (remote)
2024-2025 (1 year)
- Bug fixing and support
- Optimizations on PC and Xbox

Beyond Good and Evil 2
Ubisoft Montpellier
2022 (9 months)
- Custom Wwise plugins
- Data pipeline improvements

Suicide Squad: Kill the Justice League
Rocksteady Studios (London)
2016-2021; 2022-2023 (6 years)
- New features in Wwise
- Owner of the audio/animation pipeline, footsteps/foleys, soundbanks, surface detection
- Co-owner of the dialog pipeline, tools synchronization, from script documents to UE4 integration, voice placeholders, localization, cinematics, emotes, lipsync

Detroit: Become Human
Quantic Dream (Paris)
2014-2016 (2 years)
- Wwise integration from scratch
- Custom tools (Qt 5)
- Supervision of cross-department subjects

Beyond: Two Souls
Quantic Dream (Paris)
2013-2014 (1 year)
- PS4 port of the custom audio engine (from MultiStream API to NGS2)
- Ported real-time effects (filters, reverb, acoustics), 3D-spatialization algorithm (based on OpenAL)

Spyro: Dawn of the Dragon
ELB Games (Lyon)
2009 (internship - 4 months)
- Prototype for a dynamic music system (unreleased)
VST plugins

Custom VST (internal pipeline)
Gecko audio (freelance)
2025 (2 months)

R&D audio
KT Racing (freelance)
2024 (2 weeks)

AudioWind/AudioRain
AudioGaming (Toulouse)
2012-2013 (8 months)
- Wind/Rain procedural audio synths
- Expert/in charge of VST/AU/RTAS/AAX (Win/Mac, 32/64-bit), design, GUI, tools, performance
- Project management, design, deployment/support, end-product quality verifications
- Wwise versions for PS3/Xbox

AudioMotors
AudioGaming (Toulouse)
2013 (8 months)
- Granular synthesis for engine sounds